Sound the Call MTG Card


Sound the Call - Coldsnap
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Released2006-07-21
Set symbol
Set nameColdsnap
Set codeCSP
Number123
Frame2003
Layoutnormal
Borderblack
Illustred byJim Nelson

Key Takeaways

  1. Generates card advantage by adding a creature and a card to your hand, building momentum.
  2. Instant speed casting allows tactical plays and surprises during opponents’ turns.
  3. The discard requirement and specific mana cost may limit the card’s versatility.

Text of card

Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." —Taaveti of Kelsinko, elvish hunter


Card Pros

Card Advantage: Sound the Call not only brings a creature into play but also adds a card to your hand, helping to maintain your momentum during tight matches by providing additional options.

Resource Acceleration: By summoning a Wolf token, this card offers a strategic advantage, allowing you to grow your board presence without expending cards from your hand, effectively speeding up your access to more game resources.

Instant Speed: The ability to cast Sound the Call at instant speed provides a tactical edge, letting you adapt to the flow of the game and surprise opponents by bolstering your forces in response to their actions.


Card Cons

Discard Requirement: The Sound the Call card necessitates the discard of another card, which may not be ideal when your hand is already depleted or each card in hand is crucial to your strategy.

Specific Mana Cost: It requires a precise combination of mana to play, including green, potentially restricting its integration into multicolored decks that may not consistently produce the required mana.

Comparatively High Mana Cost: With a mana value that is on the higher end, Sound the Call may take up your entire turn to cast, possibly foregoing the chance to establish other presences on the board or leaving you open to an opponent’s threats.


Reasons to Include in Your Collection

Versatility: Sound the Call can be a key component of various deck styles, fitting seamlessly into both aggressive and resource-based strategies, augmenting your plays each turn.

Combo Potential: Its ability to put wolf creature tokens into play synergizes with mechanics that reward the presence of multiple creatures or the summoning of tokens specifically.

Meta-Relevance: With many players building around creature-based synergies, Sound the Call can prove to be a crucial piece in outpacing opponents who are not prepared to handle a rapidly expanding board state.


How to beat

Sound the Call is a unique card that generates momentum for players aiming to build Wolf and Werewolf-themed decks. Unlike isolated removal spells, Sound the Call shines in its ability to consistently expand a player’s creature base. Addressing this card’s threat requires strategic forethought. Ways to counteract this card include maintaining instant speed removals to use when wolves are summoned or employing board wipes once multiple creatures are on the field, mitigating the advantage. Additionally, leveraging counterspells can thwart the card’s casting, ensuring your adversary doesn’t get the upper hand.

Keeping pace with the potential creature growth is essential. Creature-based strategies might find it challenging against the growing army of canines, hence efficient mass removal tools like Wrath of God or Damnation offer a clean slate. On the other hand, control decks could rely on counter-magic like Negate or Essence Scatter as preemptive measures. In a metagame where Sound the Call is prevalent, tailoring your deck to include answers to creature floods can tip the scales in your favor, allowing you to maintain dominance on the board.

Overall, while Sound the Call is a boon for tribal synergy, being prepared with the right responses ensures it’s not the howl that heralds your defeat.


Cards like Sound the Call

Sound the Call is a unique inclusion within the catalog of creature summoning spells in MTG. Its likeness is seen in cards like Secure the Wastes, which allows a player to create a multitude of Warrior creature tokens. However, Secure the Wastes is versatile, offering the ability to summon at the end of your opponent’s turn. Sound the Call strictly summons a Wolf creature and bolsters your pack with the clash mechanic.

Analogous to this is Raise the Alarm, another instant that puts creature tokens into play. With Raise the Alarm, there is no additional mechanism; instead, it provides instant speed efficiency with two tokens at a low cost. Meanwhile, Wolfbriar Elemental offers a similar token generation theme, but with a mono-green devotion strategy, it can potentially flood the board with Wolf tokens during the main phase.

Reviewing these options, Sound the Call stands out for blending creature creation with the potential card advantage of a successful clash. Each card has its unique flavor catered to different strategies, reflecting the diverse approaches to token generation in MTG.

Secure the Wastes - MTG Card versions
Raise the Alarm - MTG Card versions
Wolfbriar Elemental - MTG Card versions
Secure the Wastes - Dragons of Tarkir (DTK)
Raise the Alarm - Mirrodin (MRD)
Wolfbriar Elemental - Worldwake (WWK)

Cards similar to Sound the Call by color, type and mana cost

Ice Storm - MTG Card versions
Tranquility - MTG Card versions
Essence Filter - MTG Card versions
Renewal - MTG Card versions
Seeds of Innocence - MTG Card versions
Fallow Earth - MTG Card versions
Untamed Wilds - MTG Card versions
Wing Snare - MTG Card versions
Squall - MTG Card versions
Deep Reconnaissance - MTG Card versions
Far Wanderings - MTG Card versions
Long Rest - MTG Card versions
Rosethorn Acolyte // Seasonal Ritual - MTG Card versions
Cultivate - MTG Card versions
Lovestruck Beast // Heart's Desire - MTG Card versions
Nissa's Pilgrimage - MTG Card versions
Recollect - MTG Card versions
Deconstruct - MTG Card versions
Kodama's Reach - MTG Card versions
Stomp and Howl - MTG Card versions
Ice Storm - Intl. Collectors' Edition (CEI)
Tranquility - 30th Anniversary Edition (30A)
Essence Filter - Ice Age (ICE)
Renewal - Homelands (HML)
Seeds of Innocence - Mirage (MIR)
Fallow Earth - Classic Sixth Edition (6ED)
Untamed Wilds - Portal (POR)
Wing Snare - Welcome Deck 2017 (W17)
Squall - Mercadian Masques (MMQ)
Deep Reconnaissance - Odyssey (ODY)
Far Wanderings - Torment (TOR)
Long Rest - Magic Online Promos (PRM)
Rosethorn Acolyte // Seasonal Ritual - Magic Online Promos (PRM)
Cultivate - Fallout (PIP)
Lovestruck Beast // Heart's Desire - Throne of Eldraine Promos (PELD)
Nissa's Pilgrimage - Magic Origins (ORI)
Recollect - Core Set 2019 (M19)
Deconstruct - Mirrodin (MRD)
Kodama's Reach - The Lost Caverns of Ixalan Commander (LCC)
Stomp and Howl - Dissension (DIS)

Where to buy

If you're looking to purchase Sound the Call MTG card by a specific set like Coldsnap, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Sound the Call and other MTG cards:

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Legalities

Magic the Gathering formats where Sound the Call has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Sound the Call card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2006-07-15 If Sound the Call resolves while all graveyards are empty, first a 1/1 token is created, then the Sound the Call card is put into your graveyard, which makes the token 2/2. Although the token is momentarily 1/1, state-based actions aren’t checked until after the Sound the Call card used to create the token is in a graveyard. For example, if Night of Souls’ Betrayal is on the battlefield, the Wolf will momentarily be 0/0. By the time state-based actions are checked, it will be 1/1, so it will remain on the battlefield.

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