Clam-I-Am MTG Card


Clam-I-Am offers hand expansion and strategic flexibility with instant speed gameplay. Demands card discard and specific mana, potentially limiting its deck adaptability. Unique abilities make it a valuable tech choice in creature-heavy metas.
Clam-I-Am - Unglued
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Clamfolk
Released1998-08-11
Set symbol
Set nameUnglued
Set codeUGL
Power 2
Toughness 2
Number19
Frame1997
LayoutNormal
BorderSilver
Illustred byRandy Elliott
Un-set :-)This card is part of an Un-set

Text of card

Whenever you roll a 3 on a six-sided die, you may reroll that die.

The Clams down in Clamville All scootered and skittled— "The three is no more!" The Clam fiddler fiddled.


Cards like Clam-I-Am

Clam-I-Am finds its place in the niche of quirky and unique creatures in the world of Magic: The Gathering. It has parallels with other fun-loving sea creature cards like Spiny Starfish, which also utilizes the allure of the ocean depths. The Clam-I-Am offers a blend of defensive capabilities wrapped in an amusing shell that makes it a memorable card for playful decks.

In the same current swims Giant Oyster, which shares the aquatic theme and also has the potential to lock down opponent’s creatures. Yet, it’s the way Clam-I-Am engages with the game’s ecosystem, much like a real clam with its environment, that sets it slightly apart. While Giant Oyster can be more strategic in certain game scenarios, Clam-I-Am adds a light-hearted charm and a twist to creature dynamics.

Assessing Clam-I-Am against its marine-themed peers, it’s not only its whimsical nature that stands out but also its potential to create fun and interactive games for casual Magic: The Gathering players looking for a bit of sea-swept magic in their matches.

Spiny Starfish - MTG Card versions
Giant Oyster - MTG Card versions
Spiny Starfish - MTG Card versions
Giant Oyster - MTG Card versions

Cards similar to Clam-I-Am by color, type and mana cost

Wall of Water - MTG Card versions
Prodigal Sorcerer - MTG Card versions
Apprentice Wizard - MTG Card versions
Homarid - MTG Card versions
Daring Apprentice - MTG Card versions
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Rootwater Shaman - MTG Card versions
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Volrath's Shapeshifter - MTG Card versions
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Phantom Warrior - MTG Card versions
Animating Faerie // Bring to Life - MTG Card versions
Ghost of Ramirez DePietro - MTG Card versions
Grazilaxx, Illithid Scholar - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
Mistform Warchief - MTG Card versions
Blind Phantasm - MTG Card versions
Academy Researchers - MTG Card versions
Wall of Water - MTG Card versions
Prodigal Sorcerer - MTG Card versions
Apprentice Wizard - MTG Card versions
Homarid - MTG Card versions
Daring Apprentice - MTG Card versions
Time Elemental - MTG Card versions
Rootwater Shaman - MTG Card versions
Wind Drake - MTG Card versions
Volrath's Shapeshifter - MTG Card versions
Stronghold Biologist - MTG Card versions
Quicksilver Wall - MTG Card versions
Wall of Air - MTG Card versions
Phantom Warrior - MTG Card versions
Animating Faerie // Bring to Life - MTG Card versions
Ghost of Ramirez DePietro - MTG Card versions
Grazilaxx, Illithid Scholar - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
Mistform Warchief - MTG Card versions
Blind Phantasm - MTG Card versions
Academy Researchers - MTG Card versions

Card Pros

Card Advantage: Clam-I-Am provides the opportunity to expand your hand, presenting more options to play which can turn the tides in your favor. This enables you to keep up with opponents’ strategies and potentially outpace their plays.

Resource Acceleration: This card is engineered to boost your resources rapidly, making mana available when it’s needed most. By accelerating your resources, you can deploy more spells or creatures ahead of schedule, getting you ahead of the game.

Instant Speed: The ability to play Clam-I-Am at instant speed offers strategic flexibility, allowing you to react to the game state on the fly. This adaptability can give you an edge by maximizing the timing of your plays and disrupting the flow of your opponent’s game plan.


Card Cons

Discard Requirement: Clam-I-Am demands players to relinquish a card from their hand, which may not be ideal for those aiming to maintain card advantage. Particularly in the late game, when each card’s strategic value is at a premium, this prerequisite can pose a significant setback.

Specific Mana Cost: The mana cost to summon Clam-I-Am includes specific colors that necessitate a dedicated deck build. This can restrict its inclusion to decks that can reliably produce the necessary mana, potentially hampering its versatility across various deck archetypes.

Comparatively High Mana Cost: With a mana cost that might be considered steep for its effects, Clam-I-Am may not always be the most cost-efficient choice. Some players may find alternative creatures or spells that provide similar benefits for a lower mana investment, contributing to a more streamlined and competitive gameplay strategy.


Reasons to Include in Your Collection

Versatility: Clam-I-Am is a unique addition that can adapt to various deck builds. It’s a quirky card that offers an element of surprise, and its primary effect is universally beneficial, aiding in both offensive and defensive strategies.

Combo Potential: This peculiar card has hidden synergies that can fit into combos, especially in decks that revolve around sea creatures or where tapping and untapping creatures play a crucial role in the overall strategy.

Meta-Relevance: Given its unique mechanics, Clam-I-Am can serve as a tech choice in a meta that favors heavy creature-based tactics or where enchantments provide a persistent bonus, making it a wise choice for sideboards or even main deck inclusion in the right environment.


How to beat

Clam-I-Am is a quirky water-dweller in the realm of Magic: The Gathering. It stands out with its unique abilities that can create overwhelming advantage if left unchecked. To overpower this card, it’s crucial to cut off the resources it thrives on. Removal spells are your best friends here, especially those that can target this creature before its controller gets a chance to utilize its abilities.

Ensnaring it in a spell that restricts its abilities or freezes it in place is also a viable strategy. Consider cards like Frost Breath or claustrophobia that can incapacitate Clam-I-Am, stopping it from becoming a growing problem. Furthermore, creature combat is another path to consider, positioning your creatures wisely to ensure that Clam-I-Am is forced to face a formidable opponent, one it cannot easily withstand or bypass.

Ultimately, staying proactive and not letting Clam-I-Am settle into the game is key. Swift actions, from direct removal to strategic creature placement, can ensure that this potentially tide-turning card is simply a minor ripple in your game plan. Careful play and timely reactions will lead to your mastery over the Clam-I-Am challenge.


Where to buy

If you're looking to purchase Clam-I-Am MTG card by a specific set like Unglued, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Clam-I-Am and other MTG cards:

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