Chimil, the Inner Sun MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost6
RarityMythic
TypeLegendary Artifact
Abilities Discover

Key Takeaways

  1. Card advantage, resource acceleration, and instant speed make Chimil a formidable presence in the game.
  2. Requires careful hand management and specific mana colors, posing a strategic deck-building challenge.
  3. Versatile and meta-relevant, it’s a powerhouse in lifelink strategies and combo-enabling archetypes.

Where to buy

If you're looking to purchase Chimil, the Inner Sun MTG card by a specific set like The Lost Caverns of Ixalan and The Lost Caverns of Ixalan Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Chimil, the Inner Sun and other MTG cards:

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Text of card

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)


Card Pros

Card Advantage: Chimil the Inner Sun gives you the benefit of drawing additional cards whenever you cast a noncreature spell. This ability enhances your card flow, ensuring you’re not falling behind in the race for resources. It’s an effective way to stay ahead in the game by consistently replenishing your hand with options.

Resource Acceleration: With its unique ability to untap lands, Chimil the Inner Sun can dramatically boost your mana availability. This acceleration is crucial, especially in longer games where the ability to cast multiple spells in a turn can swing the game in your favor. The extra mana can also be pivotal for utilizing activated abilities or casting larger spells sooner than usual.

Instant Speed: One of the strengths of Chimil the Inner Sun is its flash ability, allowing you to play the card at instant speed. This gives you the flexibility to respond to your opponents’ moves on their turn or surprise them with a sudden swing in card advantage. Instantaneous play can be incredibly strategic, keeping your adversaries guessing and ensuring you always have a trick up your sleeve.


Card Cons

Discard Requirement: Chimil the Inner Sun necessitates parting with a card in your hand, which can backfire if you’re already dealing with a dwindling hand size.

Specific Mana Cost: This card demands a rigid combination of mana types, making it a less versatile pick for decks that run more than its primary colors.

Comparatively High Mana Cost: The resource investment for bringing Chimil the Inner Sun into play can be steep, especially when your strategy might benefit from a more cost-effective creature or spell.


Reasons to Include in Your Collection

Versatility: Chimil the Inner Sun shines in its ability to adapt to various deck archetypes. Its mana cost and color alignment allow it to seamlessly integrate into multi-faceted strategies, including life-gain, control or aggressive builds that benefit from its presence on the battlefield.

Combo Potential: This card enables and enhances combos by interacting with other cards that capitalize on life changes or sunburst abilities. Its unique effects can be the linchpin in powerful sequences that swing the game in your favor.

Meta-Relevance: In a meta where the dynamic play is crucial, Chimil the Inner Sun can offer significant advantage, maintaining relevance with its ability to adapt, affect life totals, and maintain board presence. This aligns neatly with the current trend towards versatile, high-impact cards.


How to beat

Chimil the Inner Sun presents an intriguing challenge on the battlefield with its ability to escalate your opponent’s attack potential. This formidable creature card stands out in Magic: The Gathering for its capacity to empower other creatures with a boost in stats. The key to overthrowing Chimil lies in swift removal strategies. Prioritizing spells that can target and neutralize Chimil before its power becomes overwhelming is essential. This might involve leveraging instant-speed removal or board wipes that can disrupt your opponent’s carefully laid plans.

Control decks can shine against Chimil with their suite of counter measures. Holding up mana for counter spells when your opponent attempts to cast Chimil, or utilizing capabilities to bounce it back to their hand, can be particularly effective. Another angle is to preempt its arrival by applying pressure early on, pushing your opponent to defend rather than build their forces.

Chimil can certainly turn the tides if left unchecked. However, by incorporating the aforementioned tactics and staying one step ahead of your adversary, you can minimize the impact of Chimil the Inner Sun and maintain dominance in your MTG matches.


BurnMana Recommendations

If you’re eager to enhance your MTG gameplay, Chimil the Inner Sun is a card worth considering. With its blend of card advantage and mana acceleration, it’s a powerhouse that can elevate your deck’s performance. Moreover, the instant speed play offers strategic depth, allowing you to outmaneuver your opponents. While it comes with a few downsides, its benefits in the right deck context are immense. Discover new synergies, refine your strategies, and adjust your collection to stay a step ahead in the meta. For more insights and advanced tactics, dive deeper with us and make your deck the pinnacle of innovation.


Cards like Chimil, the Inner Sun

Chimil the Inner Sun stands as a unique piece in the vast repertoire of creatures in the world of Magic the Gathering. With its distinct balance of power, lifelink, and other abilities, it invites comparisons to other noteworthy cards. For instance, there’s Heliod, the Sun-Crowned, which similarly grants lifelink but also carries an ability to grow other creatures each time you gain life, serving as a pivotal engine in life-gain strategies.

Another parallel can be drawn with Archangel of Thune, a card that not only has lifelink but also bolsters your creatures permanently every time you gain life. While Chimil doesn’t enhance others directly, its resilience against board wipes with its indestructible trait during your turn and lifelink make it a formidable force on its own. Serra Ascendant is a small creature, but when paired with Chimil, it can quickly become a threat due to its potential to become a 6/6 lifelink on the field when you have a high enough life total.

The interplay between these cards and Chimil the Inner Sun showcases the diversity of MTG’s card pool and strategic depth. Chimil integrates well within life-gain deck frameworks, standing as a shining example of a lifelink-themed creature with protective mechanics.

Archangel of Thune - MTG Card versions
Serra Ascendant - MTG Card versions
Archangel of Thune - MTG Card versions
Serra Ascendant - MTG Card versions

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Clockwork Beast - MTG Card versions
Triskelion - MTG Card versions
Armageddon Clock - MTG Card versions
Mirror Universe - MTG Card versions
Sword of the Ages - MTG Card versions
Planar Gate - MTG Card versions
Urza's Avenger - MTG Card versions
Bronze Tablet - MTG Card versions
Celestial Sword - MTG Card versions
Joven's Tools - MTG Card versions
Serpent Generator - MTG Card versions
Flowstone Sculpture - MTG Card versions
Workhorse - MTG Card versions
Well of Discovery - MTG Card versions
Phyrexian Hulk - MTG Card versions
Wurmcoil Engine - MTG Card versions
Brass Herald - MTG Card versions
Mirror Golem - MTG Card versions
Razor Golem - MTG Card versions
Mycosynth Lattice - MTG Card versions

Printings

The Chimil, the Inner Sun Magic the Gathering card was released in 2 different sets between 2023-11-17 and 2023-11-17. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-11-17The Lost Caverns of IxalanLCI 2492015NormalBlackAdam Paquette
22023-11-17The Lost Caverns of Ixalan CommanderLCC 1062015NormalBorderlessGaboleps

Legalities

Magic the Gathering formats where Chimil, the Inner Sun has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Chimil, the Inner Sun card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-11-10 "Discover N" means "Exile cards from the top of your library until you exile a nonland card with mana value N or less. That card is the "discovered" card. You may cast that card without paying its mana cost if the resulting spell's mana value is less than or equal to N. If you don't cast it, put that card into your hand. Put the remaining exiled cards on the bottom of your library in a random order."
2023-11-10 A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
2023-11-10 A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
2023-11-10 Chimil, the Inner Sun's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
2023-11-10 If the discovered card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2023-11-10 If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
2023-11-10 If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
2023-11-10 If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
2023-11-10 Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
2023-11-10 The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
2023-11-10 When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
2023-11-10 You exile the cards face up. All players will be able to see them.