Nature's Will MTG Card


Card setsReleased in 5 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeEnchantment

Key Takeaways

  1. Enables major plays by untapping all your lands after successful combat, crucial for maintaining momentum.
  2. Restrictive mana and combat damage dependency can limit its universal application in diverse decks.
  3. Amplifies combo potential and mana acceleration, solidifying its place in the current competitive meta.

Text of card

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

"Without the kami to speak to nature on our behalf, we must beg help from nature directly." —Seshiro the Anointed


Card Pros

Card Advantage: Nature’s Will adeptly locks down your opponent’s resources, giving you a significant edge by potentially preventing them from casting spells on their next turn. This can disrupt their strategy and help you maintain a lead.

Resource Acceleration: When you connect with a successful attack, Nature’s Will has the exceptional ability to untap all lands you control. This replenishment of your mana base can lead to a cascade of additional plays, maximizing your resources to widen your advantage further.

Instant Speed Interaction: Although Nature’s Will does not operate at instant speed, its triggered ability can interact favorably during the combat phase, a segment of the game where instant speed plays are crucial. The ability to untap your lands mid-combat provides additional opportunities to cast spells or activate abilities that could influence the game’s outcome.


Card Cons

Discard Requirement: While Nature’s Will doesn’t necessitate discarding cards directly, its activation depends on your creatures dealing combat damage to a player. In certain board states where you’re unable to connect with an opponent, the card can effectively become a dead draw, thus acting as an indirect resource drain.

Specific Mana Cost: Nature’s Will has a distinct mana requirement of two generic and two green. This can restrict its inclusion to decks that are heavily green or have sufficient mana fixing, potentially excluding it from more color-diverse decks or those that cannot reliably generate the necessary green mana.

Comparatively High Mana Cost: With its four mana cost, Nature’s Will competes with numerous other impactful four-mana spells in the green color pie. In cases where the deck is focused on more immediate or board-impacting plays, investing four mana into an enchantment that requires the setup of successful combat might be seen as a less efficient use of resources.


Reasons to Include Nature’s Will in Your Collection

Versatility: Nature’s Will is a card that seamlessly integrates into multiple deck archetypes. Its ability to untap all lands you control whenever one or more creatures deal combat damage to a player exemplifies flexibility. This card excels in land-centric decks, enhancing your mana pool substantially.

Combo Potential: This card unlocks potent combo possibilities, serving as a cog in an engine that can lead to infinite mana loops with the right setup. The capacity to untap all lands can also synchronize with cards designed to capitalize on landfall triggers or other abilities that are dependent on land untaps.

Meta-Relevance: Currently, decks that aim to outpace opponents with robust mana acceleration find Nature’s Will highly relevant. Being able to deploy threats earlier and maintaining momentum against control mechanics are aspects that this card can decisively influence in the evolving meta.


How to beat

Nature’s Will is an enchantment that can lock down an opponent’s lands and ensure your own mana availability, making it a notable inclusion in decks within Magic: The Gathering. When facing this card, one approach is to prioritize enchantment removal spells like Disenchant, which can target and destroy Nature’s Will directly. Having instant-speed removal ensures that even if Nature’s Will triggers during combat, you can eliminate it before it hampers your next turn.

Another effective strategy is to include cards that strip an opponent’s abilities, such as Suppression Field or Linvala, Keeper of Silence. These cards are particularly useful because they hinder your opponent’s capacity to activate Nature’s Will’s triggered ability. However, it is key to deploy these countermeasures before Nature’s Will takes effect, which highlights the importance of maintaining a responsive and adaptable playstyle.

Crafting a game plan that addresses potential threats before they manifest is vital for success. Whether it involves direct removal or strategic disabling of abilities, understanding how to dismantle powerful enchantments like Nature’s Will gives players an edge on the battlefield and showcases the depth and complexity of Magic: The Gathering’s strategic play.


BurnMana Recommendations

Understanding the nuances of Nature’s Will is crucial for MTG players looking to exploit its unique capabilities. This enchantment not only disrupts your opponent’s mana base but also exponentially increases your resource potential during combat. If your strategies revolve around land synergies or controlling pace, Nature’s Will is a compelling choice for your collection. From its combo potentials to its meta relevance, this card is a multifaceted tool. We invite you to dive deeper into this enchantment’s possibilities and explore strategies that can integrate Nature’s Will effectively. Learn more with us and harness the full power of your MTG deck.


Cards like Nature's Will

Nature’s Will stands as an intriguing enchantment in the realm of Magic: The Gathering. It draws parallels to cards like Bear Umbra in terms of unlocking lands after combat. However, Nature’s Will has the unique twist of targeting an opponent’s lands, tapping them and preventing their untap during the next untap step. This contrasts with Bear Umbra’s focus on the player’s own land and the addition of Totem armor for creature protection.

Comparably, Winter Orb has a reputation for land disruption by limiting untaps to only one per turn. While Nature’s Will selectively affects just one player, Winter Orb applies its rule universally, which requires a more strategic approach from the controller. Sword of Feast and Famine, another noteworthy comparison, functions similarly by causing land untaps for the controller while simultaneously making the opponent discard a card. This provides both disruption and advantage, albeit attached to a creature.

Assessing these cards collectively, Nature’s Will is a cunning enchantment that can deftly manipulate the flow of the game. Despite not providing the additional layer of creature protection like Bear Umbra, or the broad impact of Winter Orb, its capacity for targeted disruption harmonizes well within strategies designed to control opponents’ resources.

Bear Umbra - MTG Card versions
Winter Orb - MTG Card versions
Sword of Feast and Famine - MTG Card versions
Bear Umbra - MTG Card versions
Winter Orb - MTG Card versions
Sword of Feast and Famine - MTG Card versions

Cards similar to Nature's Will by color, type and mana cost

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Primitive Etchings - MTG Card versions
Living Lands - MTG Card versions
Titania's Song - MTG Card versions
Arboria - MTG Card versions
Cyclone - MTG Card versions
Splintering Wind - MTG Card versions
Barbed Foliage - MTG Card versions
Preferred Selection - MTG Card versions
Aluren - MTG Card versions
Sporogenesis - MTG Card versions
Defense of the Heart - MTG Card versions
Vernal Equinox - MTG Card versions
Overlaid Terrain - MTG Card versions
Rowen - MTG Card versions
Epic Struggle - MTG Card versions
Court of Bounty - MTG Card versions
Eidolon of Blossoms - MTG Card versions
Greater Good - MTG Card versions
Arasta of the Endless Web - MTG Card versions
Upwelling - MTG Card versions
Primitive Etchings - MTG Card versions

Where to buy

If you're looking to purchase Nature's Will MTG card by a specific set like Champions of Kamigawa and Secret Lair Drop, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Nature's Will and other MTG cards:

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Printings

The Nature's Will Magic the Gathering card was released in 3 different sets between 2004-10-01 and 2023-09-08. Illustrated by 4 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12004-10-01Champions of KamigawaCHK 2302003NormalBlackMitch Cotie
22019-12-02Secret Lair DropSLD 12822015NormalBorderlessAya Kakeda
32023-09-08Wilds of Eldraine: Enchanting TalesWOT 822015NormalBorderlessDai-XT
42023-09-08Wilds of Eldraine: Enchanting TalesWOT 1022015NormalBorderlessDai-XT
52023-09-08Wilds of Eldraine: Enchanting TalesWOT 572015NormalBorderlessMatteo Bassini

Legalities

Magic the Gathering formats where Nature's Will has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
GladiatorLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Nature's Will card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-12-01 The lands are tapped and untapped once each time combat damage is dealt (usually once each turn, but first strike, double strike, and multiple combat phases can change that), not once for each creature that deals combat damage.

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