Ignite the Cloneforge! MTG Card


Ignite the Cloneforge! - Archenemy Schemes
RarityCommon
TypeScheme
Released2010-06-18
Set symbol
Set nameArchenemy Schemes
Set codeOARC
Number19★
Frame2003
LayoutScheme
BorderBlack
Illustred byRalph Horsley

Key Takeaways

  1. Generates massive card advantage by cloning numerous creatures, amplifying your board presence and synergies.
  2. Accelerates resources, expanding mana and utility potential through creature duplication abilities.
  3. Enables tactical depth with its instant speed, creating surprise advantages or doubling resources unexpectedly.

Text of card

When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.

"Heroes innovate. Villains duplicate."


Card Pros

Card Advantage: Ignite the Cloneforge! provides an impressive advantage by allowing you to copy any number of target creatures you control. This capability not only swells your board presence but also gives you access to additional creature abilities and potential synergies across your deck.

Resource Acceleration: Through duplicating creatures that have mana abilities or those that generate tokens, Ignite the Cloneforge! serves as a powerful resource accelerator. It effectively expands your mana resources or other utility without the need for additional spells or turns.

Instant Speed: The flexibility of casting Ignite the Cloneforge! at instant speed affords strategic depth to gameplay. It can be deployed in response to an opponent’s action or at the end of their turn, setting up a surprise army or doubling down on resources when least expected. This tactical advantage can shift the tide of the game in your favor without disrupting your own turn’s plans.


Card Cons

Discard Requirement: To fuel the powerful effects of Ignite the Cloneforge, you are often required to discard a card. This can be particularly troubling if you’re already facing a depleted hand, forcing difficult decisions about which resources to sacrifice for the potential of greater power later on.

Specific Mana Cost: With a mana cost that’s not only specific but also diverse, integrating Ignite the Cloneforge into a deck can be challenging. Decks that don’t run all the requisite mana colors will find it inaccessible, limiting its play to builds that can accommodate its stringent mana demands.

Comparatively High Mana Cost: The card’s casting cost is on the higher side, which could slow down your game plan. There are alternative cards that may offer similar benefits, or even better synergy with your deck’s strategy, at a lower mana investment. This can relegate Ignite the Cloneforge to a niche pick within certain MTG circles.


Reasons to Include Ignite the Cloneforge! in Your Collection

Versatility: Ignite the Cloneforge! offers dynamic gameplay across various deck archetypes, allowing players to replicate their most impactful creatures. Its ability to adapt to different game states makes it a Swiss Army knife for many MTG enthusiasts.

Combo Potential: This card’s cloning mechanism works wonders in synergy-heavy decks, setting the stage for a multitude of powerful interactions. Whether you’re copying enter-the-battlefield effects or doubling up on key creatures, the possibilities for combos are extensive.

Meta-Relevance: Considering the fluctuating landscape of competitive play, having Ignite the Cloneforge! means you’re equipped to face a diverse range of threats. As the meta evolves, so does the utility of this card, making it a consistently prudent choice for your arsenal.


How to beat

Ignite the Cloneforge! is a card that presents MTG deck builders with an interesting challenge. The ability to create token copies of a powerful creature spells a big potential shift in the game’s dynamic. To effectively counter this, having removal spells ready is key. These can be anything from instant-speed removal like Fatal Push, which can take out the token before it becomes a threat, or board-clearing spells such as Wrath of God to reset the playing field.

Another strategy is to include counterspells in your deck to prevent Ignite the Cloneforge! from resolving in the first place. A well-timed Counterspell or Dovin’s Veto can nip the problem in the bud. Alternatively, playing with exile effects that deal with creature tokens can also be an effective approach, utilizing cards like Declaration in Stone to remove the tokens and curb the advantage they offer. Finally, controlling the battlefield with continuous effects from cards like Illness in the Ranks can make sure that any token that comes into play is dealt with swiftly.

Ultimately, while Ignite the Cloneforge! offers a spike in power level, keeping the board clear and preventing it from resolving or dealing with its potential aftermath can ensure that its impact is minimized during gameplay.


Cards like Ignite the Cloneforge!

Ignite the Cloneforge! is a unique card that stands out among other creation-focused spells in MTG. Its closest counterpart is Mirrorpool, which also dabbles in the art of copying, but with a notable difference. Mirrorpool requires you to sacrifice the land itself to replicate a creature you control. Ignite the Cloneforge!, in contrast, offers more flexibility, allowing you to use the spell multiple times as long as you can pay its mana cost.

Another similar card, Cogwork Assembler, offers the ability to create token copies of artifacts you control. While this card can be reused like Ignite the Cloneforge!, it demands a different strategy as it taps into artifact synergies. Ignite the Cloneforge! leans towards a tactic that can be more universally applied in creature-heavy decks. Then there’s Mimic Vat, which temporally clones creatures, but it’s limited to those that have died.

Ignite the Cloneforge! excels in its domain by providing consistent clone creation without a sacrificial or exile condition, making it a potential game-changer for players looking to harness the power of repetition and overwhelm their opponents with a legion of copies.

Mirrorpool - MTG Card versions
Cogwork Assembler - MTG Card versions
Mimic Vat - MTG Card versions
Mirrorpool - MTG Card versions
Cogwork Assembler - MTG Card versions
Mimic Vat - MTG Card versions

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Where to buy

If you're looking to purchase Ignite the Cloneforge! MTG card by a specific set like Archenemy Schemes, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Ignite the Cloneforge! and other MTG cards:

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Rules and information

The reference guide for Magic: The Gathering Ignite the Cloneforge! card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2010-06-15 Any enters-the-battlefield abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any “as
-his permanent] enters the battlefield” or “
-his permanent] enters the battlefield with” abilities of that permanent will also work.
2010-06-15 If the targeted permanent has in its mana cost (such as Protean Hydra), X is considered to be zero.
2010-06-15 If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.
2010-06-15 If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters the battlefield. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it’s copying is red and has “enchant creature,” the permanent must be a creature, and it can’t have protection from red.) Since the token Aura wasn’t cast as a spell, it doesn’t target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters the battlefield. If you can’t choose something for the token to enchant, it enters the battlefield unattached, then is put into your graveyard as a state-based action.
2010-06-15 If the targeted permanent is copying something else when the ability resolves (for example, if it’s a Clone), then the token enters the battlefield as a copy of whatever that permanent is copying.
2010-06-15 If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn’t resolve. You don’t get a token.
2010-06-15 The token that’s put onto the battlefield copies exactly what’s printed on the targeted permanent (unless that permanent is copying something else or it’s a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it’s been affected by any noncopy effects that changed its power, toughness, types, color, or so on.
2010-06-15 You can target any permanent an opponent controls, not just a creature.

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