You Come to the Gnoll Camp MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeInstant

Key Takeaways

  1. Gains card advantage by increasing hand size and future game options.
  2. Offers instant speed flexibility, perfect for strategic reaction plays.
  3. Generates treasures for quicker, more impactful spellcasting abilities.

Text of card

Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.

"Easy now, everyone. I'll take care of this." —Nadaar


Card Pros

Card Advantage: You Come to the Gnoll Camp excels in providing players with additional cards, bolstering their hand and options on the battlefield. As it allows you to peek into the upcoming cards and potentially add them to your hand, it can create a significant advantage over your opponent by increasing your resources.

Resource Acceleration: This MTG card shines in resource acceleration by granting you treasures that can be sacrificed for mana. This boost in resources can lead to earlier plays of high-cost spells or the ability to cast multiple spells in a single turn, which can shift the game in your favor.

Instant Speed: The flexibility of casting You Come to the Gnoll Camp at instant speed enables strategic depth in gameplay. You can hold your mana and decide the best moment to cast it, perhaps in response to an opponent’s action or at the end of their turn to maximize the effectiveness of your turn.


Card Cons

Discard Requirement: Demands a card to be discarded in order to play, which can be a setback when your hand is already depleted. This could potentially put you at a disadvantage against an opponent who is not under similar pressures to jettison their own resources.

Specific Mana Cost: You Come to the Gnoll Camp requires an exact combination of mana to cast, including one red mana. This necessitates a stable mana base tailored for red-aligned decks, which may not always be conveniently accessible, especially in multicolored decks where resources are spread across various needs.

Comparatively High Mana Cost: With a requirement of three mana plus the additional red, the total cost can be steep for the benefits it provides. Considering the scope of the game and the pace at which most matches progress, the mana expenditure to reward ratio may not always align in your favor, possibly leading to missed opportunities for more impactful plays elsewhere.


Reasons to Include in Your Collection

Versatility: You Come to the Gnoll Camp offers strategic flexibility to your gameplay by providing multiple modes to choose from. Whether you’re drawing cards or creating a creature token, this card seamlessly adapts to the evolving game state.

Combo Potential: With its potential to generate creature tokens, You Come to the Gnoll Camp can synergize with decks that capitalize on creature-based strategies. It fuels not only tribal themes but also various mechanics that trigger upon creatures entering the battlefield.

Meta-Relevance: In a meta that rewards adaptability, You Come to the Gnoll Camp shines by accommodating to either resource needs or board presence demands. It can help shift the tide in your favor, making it a card worth considering for inclusion in your arsenal.


How to beat

You Come to the Gnoll Camp, with its distinct ability to offer multiple choices, emerges as a versatile card in the realm of Magic: The Gathering. Similar to modal spells that allow players to pick between varied outcomes, this spell provides a creative approach to impacting the game. However, despite its flexibility, there are ways to mitigate its effectiveness.

Counter spells should be the first line of defense, as they can negate the casting of You Come to the Gnoll Camp entirely. Disallow and Absorb are prime examples of counter spells that prevent the card’s execution. Should the card resolve, graveyard manipulation spells like Tormod’s Crypt can be strategic, removing it from the game after its use, thus denying recurring advantages that some decks aim for. Removal spells that clear the board can also be crucial, particularly after an opponent has opted to create Gnoll tokens. Lastly, playing around the card’s options is key, understanding that its impact is partly dictated by how well a player anticipates their opponent’s choice and adapts their strategy accordingly.

Overall, while You Come to the Gnoll Camp presents multiple avenues for a player to explore, a well-timed disruption or strategic foresight can significantly reduce its potential influence on the game.


Cards like You Come to the Gnoll Camp

You Come to the Gnoll Camp offers a new twist on choice-driven cards in the game. It bears resemblance to modal spells like Cryptic Command, although not as versatile, Gnoll Camp focuses on a more narrow set of options that can cater to very specific in-game situations. Where Cryptic Command offers a wide array of choices, You Come to the Gnoll Camp compels players to adapt strategically using the card’s particular modes.

Similarly, Branching Evolution is another card that engages in the decision-making aspect of gameplay. It’s more dedicated to counter strategies but lacks the more direct impact on the board that You Come to the Gnoll Camp can provide. Despite both influencing different game aspects, they share the tactical depth that rewards thoughtful planning. Then there is Collective Voyage, a card that also deals with resource acceleration but does so in a group dynamic. Unlike the solitary decision-making in You Come to the Gnoll Camp, Collective Voyage can potentially benefit all players, bringing a unique dimension to gameplay.

The value of You Come to the Gnoll Camp as a card lies in its targeted approach to dealing with in-game threats or advantages and how it contrasts with other cards that shape player choices in varying dimensions.

Cryptic Command - MTG Card versions
Branching Evolution - MTG Card versions
Collective Voyage - MTG Card versions
Cryptic Command - MTG Card versions
Branching Evolution - MTG Card versions
Collective Voyage - MTG Card versions

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Where to buy

If you're looking to purchase You Come to the Gnoll Camp MTG card by a specific set like Adventures in the Forgotten Realms and Alchemy Horizons: Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the You Come to the Gnoll Camp and other MTG cards:

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Printings

The You Come to the Gnoll Camp Magic the Gathering card was released in 2 different sets between 2021-07-23 and 2022-07-07. Illustrated by Billy Christian.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12021-07-23Adventures in the Forgotten RealmsAFR 1682015NormalBlackBilly Christian
22022-07-07Alchemy Horizons: Baldur's GateHBG 1952015NormalBlackBilly Christian

Legalities

Magic the Gathering formats where You Come to the Gnoll Camp has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering You Come to the Gnoll Camp card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 Casting this spell and choosing the Intimidate Them mode after blockers have been declared won't change or undo any blocks.

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