MTG Card Iymrith, Desert Doom


Iymrith, Desert Doom
Printings
Released2021-07-23
Mana cost
Converted mana cost5
Border color
Set AFR - Adventures in the Forgotten Realms
RarityMythic
Layoutnormal
TypeLegendary Creature — Dragon
Power 5
Toughness 5
Number290
Frame version2015
Illustred by Antonio José Manzanedo

This card is found in a booster pack.

This card be found in foil.

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Formats and restrictions

StandardLegal
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
GladiatorLegal
BrawlLegal
PioneerLegal

Text of card Iymrith, Desert Doom


Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Rules and information for Iymrith, Desert Doom


2021-07-23

If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.

2021-07-23

If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn’t pay for all of them, the spell will be countered.