MTG Card Iymrith, Desert Doom

Released | 2021-07-23 |
Mana cost | |
Converted mana cost | 5 |
Border color | |
Set | AFR - Adventures in the Forgotten Realms |
Rarity | Mythic |
Layout | normal |
Type | Legendary Creature — Dragon |
Power | 5 |
Toughness | 5 |
Number | 290 |
Frame version | 2015 |
Illustred by | Antonio José Manzanedo |
This card is found in a booster pack.
This card be found in foil.
Printings
Formats and restrictions
Standard | Legal |
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Future | Legal |
Vintage | Legal |
Duel | Legal |
Gladiator | Legal |
Brawl | Legal |
Pioneer | Legal |
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Text of card Iymrith, Desert Doom
Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Rules and information for Iymrith, Desert Doom
2021-07-23
If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.
2021-07-23
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn’t pay for all of them, the spell will be countered.